My Stealth Sabre Loadout in Star Citizen 4.0

Filed under Guide & Star Citizen

Despite the frequent bugs and server issues, I’ve been having a blast in Star Citizen 4.0. I’ve made enough in-game cash to afford a few new ships.. One of which is an old favorite: The Sabre.

The Sabre is a stealth fighter, and once you fully kit it out it’s an absolute giggle-fest to take out on bounty missions.. So let’s talk about my loadout, and how to fly the Sabre with maximum stealth!

Let’s get into the loadout first:

Aegis Sabre Stealth Loadout in 4.0

Disclaimer: Things may change, but as of 4.01 this is absolutely viable.

If you just want to know how I kitted it out, you can view my Sabre config on Erkul. Below are the details, however.

All of the parts on this ship are purchasable within Stanton; no need to hit up Pyro and hope you get lucky here, and “A” tier stuff isn’t really necessary to succeed.

You’ll basically be grabbing the best stealth components you can from shops, aside from the shields. Competition shields tend to be the best performance overall, but you can actually hold off on them in general if you like.. Because when you’re flying for stealth you’ll actually be turning off your shields entirely (they are just there for “oh shit” moments, essentially). More on that later.

You’ll also notice something else weird: We’re rocking just one power plant and one cooler. This is intentional: It reduces our signature overall, and we only need one cooler to handle cooling the output of the power plant itself. Basically, you’ll want your cooling capacity to exceed the power generation capacity of your ship.. Since we’re only generating 13 power, the 14 cooling of the VaporBlock is plenty.

Weapons-wise, you may wonder why we’re going with energy weapons over ballistics. While ballistics allow us to run a single pip to weapons - reducing the signature overall - we’ll be pretty limited in sustained damage output, and will be unable to take anything beyond MRTs just because we won’t have enough ammo to eliminate bigger ships (especially at range).

Attritions are good overall: Solid DPS, reasonably accurate, and good range. The speed is a little slow, so fast-movers may be a challenge, but you don’t have to worry about ammo in this case, so it’s not as huge of an issue.

Let’s talk about how to fight this ship, though.

How to fly and fight a stealth Sabre in Star Citizen 4.0

Taking out VHRTs is definitely doable with this loadout. Here’s how you do it:

When in SCM mode, set your power pips to the following: 2 or 3 pips into weapons, 1 pip in engines, and shut off your shields & life support.

With this power configuration, assuming you’re facing the target, you can get within 2km of a target and be undetected! Your cross section is smallest when facing the target overall, so this is crucial.

Anyway, start creeping up to them in SCM mode: I prefer to switch to SCM flight mode within 15km just for safety’s sake, giving me some time to cool things down a bit before I get close. If you’re unable to see target distance on your bounty (a known bug), just look at it’s buddies for a general reference, and watch your target crosshair/pips to see when you’re close enough to engage.. They should go green within 2.5/2.6k. Once they do, STOP! Hammer time.

Start firing off at your target now. If they are moving, you may need to creep closer, but you’ve got some cushion here. Just do controlled bursts to avoid depleting your ammo pool and you’ll do fine. If the target is stationary, this is going to be easy as pie. If they are moving around, however, you’ll need to be prepared for them to potentially enter detection range.

If they do, just flip and boost out. I like to get around 5k away boosting, which is usually far enough to ensure they lose interest in you, but feel free to play it safe and just burn baby burn.

Just re-engage like you did initially and you’ll be golden.

It may take a while to drop enemies this way, and it can be tense to maintain the right distance to the target with the range display bug, but it’s a great way to do bounties if you’re not much of a dog fighter.

That’s it! Again, no guarantees that this will stay viable in the future, but so far, so good!

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